I've managed to reduce the poly count in XSI (trying to create my own low-poly without using the polygon reduction option). I pinched in the leaves a bit in ZBrush trying to give it a more organic feel than it already has.

After posting on www.xsibase.com, I was told that Diasuke was too symmetrical. I happen to agree with that after looking at him. So I took certain aspects from his arms off and some things from the vines going around his arms. I also added and second vine to each arm wrapping around, but attaching at different point on the front of the body. As well I placed in some small little straggling vines in random spots on the back and front of him. Please leave any comments or critiques...it would be greatly appreciated.

I've moved some edge loops around and placed in some teeth on the the lower jaw portion of his mouth. Please comment and critique if you would like to. I cho0ose to get some closer shots of Diasuke so that you can see what had been done on some elements of the model.

This one of two custom characters that are going to be placed in Half-Life 2: Deathmatch level that I'm working on for school. Yes..it's cute and "chibi", but that's what my class decided (of course it's myself and one other guy in the class). The picture below is to show the progress of when I started, to what I have up to now.

Here is another update on Diasuke. I removed some edge loops and added the thorns on the arms...I think that I might add some more thorns or something, not sure yet. But please leave and comments or critiques..it would be nice to see what people think about it.

Here is an update of Diasuke. I've added leaves on the main vines, and the ones on the pod device as well. I've managed to remove some edge loops, but only to add them in other places. The model itself should be complete with in a week today.


I have revised my production schedule for 3DAM 300 just slightly giving myself more time to apply the proper texture.

Here is my first model for 3DAM 300. It's still the rough stages and I will be putting more time into this model. Any comments and critiques would be appreciated.


Here is a schedule of what I have to accomplish before I go into 3DAM 400. So it would seem that I have a fair amount of work ahead of me.



About this blog

I'm a 3D environment modeler as well as a Branding Consultant (this means I do graphic work as well as web design). I'm 26 and live in Canada, currently attending at Technical College to hone my skills and make a name for myself in the industry someday.

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