I've managed to reduce the poly count in XSI (trying to create my own low-poly without using the polygon reduction option). I pinched in the leaves a bit in ZBrush trying to give it a more organic feel than it already has.
After posting on www.xsibase.com, I was told that Diasuke was too symmetrical. I happen to agree with that after looking at him. So I took certain aspects from his arms off and some things from the vines going around his arms. I also added and second vine to each arm wrapping around, but attaching at different point on the front of the body. As well I placed in some small little straggling vines in random spots on the back and front of him. Please leave any comments or critiques...it would be greatly appreciated.
This one of two custom characters that are going to be placed in Half-Life 2: Deathmatch level that I'm working on for school. Yes..it's cute and "chibi", but that's what my class decided (of course it's myself and one other guy in the class). The picture below is to show the progress of when I started, to what I have up to now.