Showing posts with label diasuke. Show all posts
Showing posts with label diasuke. Show all posts


I've been working on the lighting again since my instructor didn't feel that I was getting it and I think that maybe now I've got something to better display my character. The two different images is that they have different lighting and intesity in the shadows.

I've been playing around with the lighting and had some help from my instructor. I've also been tweeking the points on the head leaves to make them loo0k more like leaves. I'm really happy with how it's turned out. I hope that those of you looking at my blog like what you see...


I've made some decent changes to Diasuke. The texture has been updated and I was able figure out some normal mapping problems that I was having before. I've still to get my lighting down and figure out what sort of base to place him on at this point. Hopefully get that done and have a render ready soon.

Diasuke has come quite a long way. I've currently placed on normal maps and ambient occlusion maps to bring out some of the features. I'm still trying to vary the texture a bit to make things really "pop". So maybe in the next update I'll have something cool in the texture.


So far I've been fiddling with the texture and lighting trying to get the proper feel for the character. I've got more work to do with the texture still and then I will begin to render and get the rotation going.

Just an update as to my progress on Diasuke. He's textured and I've got some tweaking to do on that. The lighting is just basic until I get a better idea of what I'm wanting to accomplish. my next step is rigging.

I've managed to reduce the poly count in XSI (trying to create my own low-poly without using the polygon reduction option). I pinched in the leaves a bit in ZBrush trying to give it a more organic feel than it already has.

After posting on www.xsibase.com, I was told that Diasuke was too symmetrical. I happen to agree with that after looking at him. So I took certain aspects from his arms off and some things from the vines going around his arms. I also added and second vine to each arm wrapping around, but attaching at different point on the front of the body. As well I placed in some small little straggling vines in random spots on the back and front of him. Please leave any comments or critiques...it would be greatly appreciated.

I've moved some edge loops around and placed in some teeth on the the lower jaw portion of his mouth. Please comment and critique if you would like to. I cho0ose to get some closer shots of Diasuke so that you can see what had been done on some elements of the model.

Here is another update on Diasuke. I removed some edge loops and added the thorns on the arms...I think that I might add some more thorns or something, not sure yet. But please leave and comments or critiques..it would be nice to see what people think about it.

Here is an update of Diasuke. I've added leaves on the main vines, and the ones on the pod device as well. I've managed to remove some edge loops, but only to add them in other places. The model itself should be complete with in a week today.

Here is my first model for 3DAM 300. It's still the rough stages and I will be putting more time into this model. Any comments and critiques would be appreciated.

About this blog

I'm a 3D environment modeler as well as a Branding Consultant (this means I do graphic work as well as web design). I'm 26 and live in Canada, currently attending at Technical College to hone my skills and make a name for myself in the industry someday.

Followers