I've finished the
modeling portion
of this environment
and have been working
on some of the unwrapping
so that I can start to
texture it. So in keeping
with a cartoony feel,
I've been looking at
reference picture from
Viva Pinata and
Worms(video game).
I'm really impressed that
I'm this far along in this assignment.
I've got a week to get the textures completely done, so I've got to really push myself to get it done.


I started this environment about a week ago. I've based this up on a Japanese garden and placed in three cliff tops with a giant magical tree. The texturing will hopefully be done this week since it has to be done by December 6th. I'm going to have a cartoon feel to it and I've been looking at references of the internet for it. Any comments or critiques would be great.

Just to let those of you know who have either stumbled onto my blog site or actually know about it, sorry I haven't really updated in awhile. I will hopefully post some new material very soon


I've been working on the lighting again since my instructor didn't feel that I was getting it and I think that maybe now I've got something to better display my character. The two different images is that they have different lighting and intesity in the shadows.

I've been playing around with the lighting and had some help from my instructor. I've also been tweeking the points on the head leaves to make them loo0k more like leaves. I'm really happy with how it's turned out. I hope that those of you looking at my blog like what you see...


I've made some decent changes to Diasuke. The texture has been updated and I was able figure out some normal mapping problems that I was having before. I've still to get my lighting down and figure out what sort of base to place him on at this point. Hopefully get that done and have a render ready soon.

Diasuke has come quite a long way. I've currently placed on normal maps and ambient occlusion maps to bring out some of the features. I'm still trying to vary the texture a bit to make things really "pop". So maybe in the next update I'll have something cool in the texture.


So far I've been fiddling with the texture and lighting trying to get the proper feel for the character. I've got more work to do with the texture still and then I will begin to render and get the rotation going.

Just an update as to my progress on Diasuke. He's textured and I've got some tweaking to do on that. The lighting is just basic until I get a better idea of what I'm wanting to accomplish. my next step is rigging.

About this blog

I'm a 3D environment modeler as well as a Branding Consultant (this means I do graphic work as well as web design). I'm 26 and live in Canada, currently attending at Technical College to hone my skills and make a name for myself in the industry someday.

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