So it's been a very long time since I posted anything. I've been quite busy with college life and making sure that my work can be placed into my portfolio. I'm hoping that soon I will have a website of my own up to show all my work that I call portfolio worthy since I feel that only the best should be shown. Currently I'm doing my last 6 months in Web & Graphic design, from there...I don't know what the world has in store for me. All that I know is that what ever comes my way, I'll be ready for it. Since I've learned to expect the unexpected and never take life for granted.

Hi, to all of you who either watch my blog on a regular basis or just happen to stumble upon it accidentally. I just want to inform you all that I have my website up and running now. So please feel free to check it out. http://www.lmritchie.com

Thank you


Well I've been trying to come up with a new model for awhile now. I've finally got something to show. The style will be somewhat cartoon in the final render. But I like my concept and where it's going right now. Of course this my all change within a week...we'll have to see





































I did this picture a couple of months ago and I just never got around to putting it up on my blog. I'm going to try and constantly update my blog as often as possible without things getting boring. So here is Card Captor Sakura (anime character) that I drew over in Illustrator CS3. I used the pen tool to outline it and selected similar colors to the ones in the original.

my reason for placing the image like this is so that you can see the difference in the two. The the original on the top and then my vector piece at the bottom.

I hope that you all like it. For more of my art work: http://alphonse007.deviantart.com














Here is my finished Taoist Paradise, both the ambient occlusion map and the finished texturing. I still plan on making some changes to it since the water in the background isn't doing anything for this model.

This is just an update for those of you who seem to be still viewing my blog. I've managed to graduate from 3D Gaming animation. I'm still working on updating my modeling skills and make some new environments, that I will hopefully place up on my blog. I've starting taking a new program that will allow me to make my own website that I can place more of my own work on. So I will be doing graphics and web design.

So...I've begun a new model that I plan on putting into my future demo reel. I found a picture of this diorama of a taoist paradise and it was completely made from cork. So I decided that I would model it out in 3D...of course I made some manipulations to it so that it wasn't a direct copy.

Here is what I've done so far in 3 weeks


It's been quite some time since I've posted anything up on my blog and that would be for the reason of needing to complete my demo reel...but now that I've done that I can post some of the pieces up. I hope you like them....please leave a comment if you want.














Living Room - original taken from a magazine


Lounge Design done by me. I think it's quite classy looking

To those of you who are either keeping tabs on my blog or just happen to stumble across it. The Ho-Masubi project has been put on hold. It was taking too long and I have to have to complete models done in three months and well that wasn't going to happen at the rate I was going.

So instead after talking to two of my instructors, we figured that since I want to be an environment artist, that I should be looking towards interiors and exteriors of place that exist or via my own thing...(more so from a picture). I'll be posting some of the work up soon. Otherwise...please check out: http://cato3d.foumer.com

This is my latest model that will be appearing on my demo reel when I finish my schooling. This is Ho-Masubi - he's a nekomata(fork tailed cat)....it's apart of Japanese folklore and when I had done my research on it, I thought that I should model out one the way I thought that it would look. Well I did a lot of sketching trying to develop the right style and so this is what I came up with. I hope you all like what you see.

Comment and Critiques are welcomed

It's been a little while since I've posted my progress on this current environment, and well that would be due to that it's crunch time at my school and final projects are due really really soon. But as for the model....I've done all the texturing, modeled rocks, blades of grass and I've been working on the path that I would have the camera follow. I used some volume effects in XSI to create the clouds. I'm really happy with the look of this. I hope you all like what you see.

I've finished the
modeling portion
of this environment
and have been working
on some of the unwrapping
so that I can start to
texture it. So in keeping
with a cartoony feel,
I've been looking at
reference picture from
Viva Pinata and
Worms(video game).
I'm really impressed that
I'm this far along in this assignment.
I've got a week to get the textures completely done, so I've got to really push myself to get it done.


I started this environment about a week ago. I've based this up on a Japanese garden and placed in three cliff tops with a giant magical tree. The texturing will hopefully be done this week since it has to be done by December 6th. I'm going to have a cartoon feel to it and I've been looking at references of the internet for it. Any comments or critiques would be great.

Just to let those of you know who have either stumbled onto my blog site or actually know about it, sorry I haven't really updated in awhile. I will hopefully post some new material very soon


I've been working on the lighting again since my instructor didn't feel that I was getting it and I think that maybe now I've got something to better display my character. The two different images is that they have different lighting and intesity in the shadows.

I've been playing around with the lighting and had some help from my instructor. I've also been tweeking the points on the head leaves to make them loo0k more like leaves. I'm really happy with how it's turned out. I hope that those of you looking at my blog like what you see...


I've made some decent changes to Diasuke. The texture has been updated and I was able figure out some normal mapping problems that I was having before. I've still to get my lighting down and figure out what sort of base to place him on at this point. Hopefully get that done and have a render ready soon.

Diasuke has come quite a long way. I've currently placed on normal maps and ambient occlusion maps to bring out some of the features. I'm still trying to vary the texture a bit to make things really "pop". So maybe in the next update I'll have something cool in the texture.


So far I've been fiddling with the texture and lighting trying to get the proper feel for the character. I've got more work to do with the texture still and then I will begin to render and get the rotation going.

Just an update as to my progress on Diasuke. He's textured and I've got some tweaking to do on that. The lighting is just basic until I get a better idea of what I'm wanting to accomplish. my next step is rigging.

About this blog

I'm a 3D environment modeler as well as a Branding Consultant (this means I do graphic work as well as web design). I'm 26 and live in Canada, currently attending at Technical College to hone my skills and make a name for myself in the industry someday.

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